Q1 2011: No graphics play for the new simulation, less is sometimes more

In a recent interview coming F1 talked Codemasters about 2011 and the fact that you think not a lot of graphical gadgets. Features such as blurring or swaying back and forth cameras would not provide more realism and annoy the player.

In F1 2011 soll es keine ubertriebenen Grafikeffekte geben. Echte Spieler wurden diese sowieso direkt ausschalten.In F1 2011, there will be no excessive graphic effects. Real players would disable this directly anyway. F1 2011 will be a simulation. Graphical gimmicks such as blurring and swaying back and forth cameras would have lost nothing here, believe the developers in a recent interview. Designer Stephen hood to: "I am sitting before a game and some people like it, others do not." We do not like even customizable everything, so that people can say 'I want the head rock, but no fuzzy view...' they create their own strange video game, and we can not ensure ultimately the quality. "So we tried to create something very specific that everyone will enjoy."


Therefore such graphics options were looked better in Arcade Racing Games: "the real drivers turn off first all these effects – they absolutely hate it", so hood. For this reason you would like to omit 2011 also the extremes with F1, to find a middle way without intrusive effects. Also: "we have the camera movement during braking, so that you know the idea of the G-forces, but they are quite unobtrusive, in contrast to other games that are extreme at the moment according to the motto: 'Look what we can do!'" That looks really good in a five minute presentation, but if I sit there and play... I want it all? "Probably not."


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