How do I activate the DirectX11 patch and high-res textures for Crysis 2? It succeeded apparently some users, set the high-res texture pack for Crysis 2 in motion. And, although the corresponding DX11 update for the first-person shooter from Crytek will appear until next week.
Crysis 2 DX11 patch 1.9 enabled. Succeeded users to install official high-res textures. Here you see the new textures of the ego-shooter. Which settings that were applied, is not known. After yet undetermined means the Crysis 2 DirectX 11 patch, as well as the texture package on the net, succeeded apparently now some users, to enable the high resolution files in the first-person shooter. The first HD comparison images are fit to do so on the Internet, some of which we you in the games gallery provide lower PC. However, any information made to the screenshots, with which system components that have been created and which settings have been applied. The said images can lead as always you her below these lines to read. As the German Developer Crytek officially announced mycrysis.com through his Web site that appears the DX11 patch for Crysis 2 next week. The update for the first-person shooter is the version 1.9 and enables DirectX 11 support. In addition you will need to download the tessellation Pack and the high-res textures you, that are published for the release of the patch.
Patch v1.16. 9 for Crysis 2 also contains a DX11-benchmark level, fixes a bug introduced with the second DLC patch and will make many changes to the multiplayer mode - also on the cheat mechanism. How the changes in detail, you find the official changelog to the Crysis 2 Patch 1.9 see the photo gallery Thanks for the note on the HD images to the Crysis 2 DX11 patch 1.9 goes to the fansite Crysis HQ, from which also the ChangeLog has been translated into German.
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Crysis 2 - changelog DX11 patch v1.16. 9:
Added "-Contact shadows"
-DX11 benchmark level is added
-DirectX11 support for Crysis 2 (the following features only work if you load the DX11 Update Pack):
Tessellation + displacement mapping
-High quality HDR motion blur
-Realistic Penumbra shadow (Note: the shadow blur distance)
-Sprite based Bokeh depth of field (Note: the depth of field / the depth of field can be on special build "Sprites" / textures)
-Parallax Occlusion Mapping
New graphics, shadows, and motion blur for particles
-Improving the representation of water through tessellations and displacement mapping
DirectX 9 features:
-Lokale real time reflections (could you, for example, in puddles or mirrors use)
Support for the "high resolution texture" package has been added
-Different console variables go back to the "whitelist"
-Ball penetration, which was broken since 2 DLC has been fixed
Problems in the MP, where saved stats not always at the end of the round are fixed
Problems in the MP, in which random statistics were reset, are fixed.
Problems with the representation of the playing time in the MP, which was often too low in leaderboards, etc., were fixed.
Problems with the "JAW" missiles, which could sometimes fly by already destroyed glass panes were fixed.
-Fixed the rare bug that players no longer could log in with a correct CD-key after you previously specified a-inkorrekten,
-Improved "advanced graphics settings" menu
-Improved cheat measures. People can be now not immune against "Kick".
-Improved multi-GPU support
-Improved tone mapping (to effect that corrects the colors)
-The possibility to use r_StereoSupportAMD has been added again.
Crysis 2 DX11 patch 1.9: high-res textures prior to release of the update enabled - new HD image gallery to "Crysis 2 DX11 patch 1.9: high-res textures prior to release of the update enabled - new HD-images"
Crysis 2 DX11 patch 1.9 enabled. Succeeded users to install official high-res textures. Here you see the new textures of the ego-shooter. Which settings that were applied, is not known. After yet undetermined means the Crysis 2 DirectX 11 patch, as well as the texture package on the net, succeeded apparently now some users, to enable the high resolution files in the first-person shooter. The first HD comparison images are fit to do so on the Internet, some of which we you in the games gallery provide lower PC. However, any information made to the screenshots, with which system components that have been created and which settings have been applied. The said images can lead as always you her below these lines to read. As the German Developer Crytek officially announced mycrysis.com through his Web site that appears the DX11 patch for Crysis 2 next week. The update for the first-person shooter is the version 1.9 and enables DirectX 11 support. In addition you will need to download the tessellation Pack and the high-res textures you, that are published for the release of the patch.
Patch v1.16. 9 for Crysis 2 also contains a DX11-benchmark level, fixes a bug introduced with the second DLC patch and will make many changes to the multiplayer mode - also on the cheat mechanism. How the changes in detail, you find the official changelog to the Crysis 2 Patch 1.9 see the photo gallery Thanks for the note on the HD images to the Crysis 2 DX11 patch 1.9 goes to the fansite Crysis HQ, from which also the ChangeLog has been translated into German.
Advertising:
Crysis 2 order now from 30,00 € at Amazon
Crysis 2 - changelog DX11 patch v1.16. 9:
Added "-Contact shadows"
-DX11 benchmark level is added
-DirectX11 support for Crysis 2 (the following features only work if you load the DX11 Update Pack):
Tessellation + displacement mapping
-High quality HDR motion blur
-Realistic Penumbra shadow (Note: the shadow blur distance)
-Sprite based Bokeh depth of field (Note: the depth of field / the depth of field can be on special build "Sprites" / textures)
-Parallax Occlusion Mapping
New graphics, shadows, and motion blur for particles
-Improving the representation of water through tessellations and displacement mapping
DirectX 9 features:
-Lokale real time reflections (could you, for example, in puddles or mirrors use)
Support for the "high resolution texture" package has been added
-Different console variables go back to the "whitelist"
-Ball penetration, which was broken since 2 DLC has been fixed
Problems in the MP, where saved stats not always at the end of the round are fixed
Problems in the MP, in which random statistics were reset, are fixed.
Problems with the representation of the playing time in the MP, which was often too low in leaderboards, etc., were fixed.
Problems with the "JAW" missiles, which could sometimes fly by already destroyed glass panes were fixed.
-Fixed the rare bug that players no longer could log in with a correct CD-key after you previously specified a-inkorrekten,
-Improved "advanced graphics settings" menu
-Improved cheat measures. People can be now not immune against "Kick".
-Improved multi-GPU support
-Improved tone mapping (to effect that corrects the colors)
-The possibility to use r_StereoSupportAMD has been added again.
Crysis 2 DX11 patch 1.9: high-res textures prior to release of the update enabled - new HD image gallery to "Crysis 2 DX11 patch 1.9: high-res textures prior to release of the update enabled - new HD-images"