For the strategy game stronghold 3, the developers of Firefly Studios set to a new graphics engine. On the official Facebook page, they are now made on technical details.
Thanks to the colour grading system, the times of the day in stronghold 3 differ significantly from each other. A small digression of technology enter the developers on the technical innovations of stronghold 3. So, the new graphics engine now dominated the level-of-detail technology, which provides in particular for a better performance. Depending on the distance of the camera, for example, the character details are reduced. As a whole, individual characters in the game have four LOD levels. The same applies to buildings and other structures. Developers emphasize that stronghold created 3 extra new buildings or which from stronghold 2 taken and clearly have improved.
You now have the ability to add more assets, for example, particle effects, wielding shields and torches. Compared with its predecessors, it sets for stronghold 3 to a new day night system. To highlight the individual times of the day, it uses a colour grading system. When will stronghold 3 exactly on the market, is still unclear.
Stronghold 3: technology diversion - details of the new graphic picture gallery to "stronghold 3: technology diversion - details of the new graphic"
Thanks to the colour grading system, the times of the day in stronghold 3 differ significantly from each other. A small digression of technology enter the developers on the technical innovations of stronghold 3. So, the new graphics engine now dominated the level-of-detail technology, which provides in particular for a better performance. Depending on the distance of the camera, for example, the character details are reduced. As a whole, individual characters in the game have four LOD levels. The same applies to buildings and other structures. Developers emphasize that stronghold created 3 extra new buildings or which from stronghold 2 taken and clearly have improved.
You now have the ability to add more assets, for example, particle effects, wielding shields and torches. Compared with its predecessors, it sets for stronghold 3 to a new day night system. To highlight the individual times of the day, it uses a colour grading system. When will stronghold 3 exactly on the market, is still unclear.
Stronghold 3: technology diversion - details of the new graphic picture gallery to "stronghold 3: technology diversion - details of the new graphic"